ARTICLE
27 April 2020

Air Ball! Court Rejects Shot At Copyright Claim For NBA Player Tattoos

TC
Thompson Coburn LLP

Contributor

For almost 90 years, Thompson Coburn LLP has provided the quality legal services and counsel our clients demand to achieve their most critical business goals. With more than 380 lawyers and 40 practice areas, we serve clients throughout the United States and beyond.
Is it a technical foul to show NBA players' tattoos in a video game? A federal judge in New York answered that question with the legal version of the Mutombo finger wag...
United States Intellectual Property

Is it a technical foul to show NBA players’ tattoos in a video game? A federal judge in New York answered that question with the legal version of the Mutombo finger wag*, and ruled in favor of Take Two, a video game developer, and against a company that purchased the tattoo copyrights from the original artists. We first wrote about this case, which involved some of the NBA’s biggest stars – including LeBron James – when the Court denied the game developer’s motion to dismiss.

Since then, Take Two sought summary judgment, arguing that the depiction of the players in its popular games, right down to their tattoos, was not copyright infringement because the tattoos were not substantially similar to their corresponding originals under the “de minimus” infringement test—the concept that some infringements are too minimal to be actionable. For more on de minimus infringement, see our previous discussion here. Take Two also argued that it held an implied license from the players – via the NBA – to display the tattoos. The Court ruled for Take Two on both issues and dismissed the claims of the plaintiff, Solid Oak Sketches.

On de minimus infringement, Judge Laura Taylor Swain noted that the tattoos only appear on 3 of 400 players that game users could select. Thus, the “average game play is unlikely to include the players” with the at-issue tattoos. And even if a user selects one of the three players, during actual game play, the tattoos are “significantly reduced in size,” “cannot be identified and observed,” and appear as “rapidly moving visual features of rapidly moving figures in groups of player figures.” Finally, the Court found the tattoos comprised a “minuscule portion” (0.000431%) of the total video game data. Thus, the Court determined that the depiction of the players’ tattoos was not an infringement.

The Court also ruled in Take Two’s favor because of implied license. It held that the tattoo artists “necessary granted” the players nonexclusive licenses to their tattoos “as part of their likenesses, and did so prior to any grant of rights” in the tattoos to Solid Oak. According to the Court, because the “artists never requested, nor did the players agree to, any limit on the display or depiction of the images tattooed on their bodies,” the players had “implied licenses to use the tattoos as elements of their likenesses.” When Take Two licensed the players’ likenesses from the NBA, Take Two also received the players’ implied licenses and thus did not infringe the Solid Oak copyrights.

The content of this article is intended to provide a general guide to the subject matter. Specialist advice should be sought about your specific circumstances.

See More Popular Content From

Mondaq uses cookies on this website. By using our website you agree to our use of cookies as set out in our Privacy Policy.

Learn More