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18 December 2019

League Of Branding

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Pillsbury Winthrop Shaw Pittman

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Pillsbury Winthrop Shaw Pittman
Last month in Paris, G2 Esports and FunPlus Phoenix competed in front of thousands of fans for the title of world champion
United States Media, Telecoms, IT, Entertainment

Last month in Paris, G2 Esports and FunPlus Phoenix competed in front of thousands of fans for the title of world champion, with millions more tuning in to live streams from around the globe. These teams did not compete on a soccer pitch, a basketball court, or a baseball diamond. Instead, they met on stage at Paris' AccorHotels Arena, a venue more commonly associated with concerts than competitive sporting events. This event was no "ordinary" world championship; the teams in question participated in one of esports' preeminent events, the League of Legends World Championship. Despite the title's humble beginnings, Riot Games' multiplayer online battle arena (MOBA) offering has grown to levels of popularity historically associated with marquee conventional sports, and the World Championship is League's crowning achievement.

The event has grown significantly from its first occurrence in a conference room in 2011. Over the years, it has taken place at arenas and stadiums such as the Staples Center in Los Angeles, Madison Square Garden in New York, and the National Stadium in Beijing. While esports is still in its infancy—League of Legends has only existed for 10 years—the demographics of an esports audience are incredibly compelling for both endemic and non-endemic partnerships.

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